An error occurred while saving the commentPhillip Knight commented
Totally agree with the assessment that Switch Asset is unusable when elements are non-unique.
Regardless of uniqueness, Switch Asset is completely unusable when scaling up. We have thousands of related assets. User should not have to search this way when the related asset is under the same parent. I like suggestions above, with the related elements sorted by distance from related asset on the tree. I also wonder why the left hand "Asset" panel cannot be used for navigation when not in build? Would simplify the entire thing.Phillip Knight supported this idea ·